hocus

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BASICS · G02

one view, three lights.

The same view at three hours, with only the light changed.

Sample viewGolden hour
Golden hour

Drag the line. Pick a version below; change the left side from its label. Sample view made by the Hocus team; the renders are untouched.

Light changes a render more than any other field. Keep everything else blank, render once per light, and put them next to each other. Golden hour warms the stone and stretches the shadows. Overcast flattens the contrast and shows the materials honestly. Blue hour turns the windows into the light source.

Pick the light for what the client needs to see. Use Overcast for the materials and Golden hour for the feeling.

  1. Where blank
  2. Materials blank
  3. People blank
  4. Light Golden hour / Overcast / Blue hour

Tip: show a client two lights, not seven. Two is a choice; seven is homework.

Try it on your own model.

We'll fill in the settings from this guide. You change the rest.

Try it now ↗

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